Server ToolsLauncherServer ListWiki Sign in Discord chat Download
Wiki menu

DayZ Map objects

DayZ Map objects: 2 516 classes from the game files with classnames, config and spawn settings for Chernarus, Livonia and Sakhal.

StaticObj_Wall_VilVar2_Green_4 StaticObj_Wall_VilVar2_Green_4 StaticObj_Wall_VilVar2_Green_4_2 StaticObj_Wall_VilVar2_Green_4_2 StaticObj_Wall_VilVar2_Green_4_D StaticObj_Wall_VilVar2_Green_4_D StaticObj_Wall_VilVar2_Green_4_End StaticObj_Wall_VilVar2_Green_4_End StaticObj_Wall_VilVar2_Green_Pole StaticObj_Wall_VilVar2_Green_Pole StaticObj_Wall_VilVar2_Pole StaticObj_Wall_VilVar2_Pole StaticObj_Wall_VilVar2_Red_4 StaticObj_Wall_VilVar2_Red_4 StaticObj_Wall_VilVar2_Red_4_2 StaticObj_Wall_VilVar2_Red_4_2 StaticObj_Wall_VilVar2_Red_4_D StaticObj_Wall_VilVar2_Red_4_D StaticObj_Wall_VilVar2_Red_4_End StaticObj_Wall_VilVar2_Red_4_End StaticObj_Wall_VilVar2_Red_Pole StaticObj_Wall_VilVar2_Red_Pole StaticObj_Wall_Wood1D_5 StaticObj_Wall_Wood1D_5 StaticObj_Wall_Wood1D_5_2 StaticObj_Wall_Wood1D_5_2 StaticObj_Wall_Wood1D_5_pole StaticObj_Wall_Wood1D_5_pole StaticObj_Wall_Wood1_5 StaticObj_Wall_Wood1_5 StaticObj_Wall_Wood1_5_2 StaticObj_Wall_Wood1_5_2 StaticObj_Wall_Wood1_5_pole StaticObj_Wall_Wood1_5_pole StaticObj_Wall_Wood2_5 StaticObj_Wall_Wood2_5 StaticObj_Wall_Wood2_5_D StaticObj_Wall_Wood2_5_D StaticObj_Wall_Wood2_5_END StaticObj_Wall_Wood2_5_END StaticObj_Wall_Wood2_5_END_2 StaticObj_Wall_Wood2_5_END_2 StaticObj_Wall_Wood2_5_nolc StaticObj_Wall_Wood2_5_nolc StaticObj_Wall_Wood2_5_pole StaticObj_Wall_Wood2_5_pole StaticObj_Wall_Wood3_4 StaticObj_Wall_Wood3_4 StaticObj_Wall_Wood3_4_End StaticObj_Wall_Wood3_4_End StaticObj_Wall_Wood4_4 StaticObj_Wall_Wood4_4 StaticObj_Wall_Wood4_End1 StaticObj_Wall_Wood4_End1 StaticObj_Wall_Wood4_End2 StaticObj_Wall_Wood4_End2 StaticObj_Wall_Wood4_Pole StaticObj_Wall_Wood4_Pole StaticObj_Wall_Wood5_4 StaticObj_Wall_Wood5_4 StaticObj_Wall_Wood5_4_2 StaticObj_Wall_Wood5_4_2 StaticObj_Wall_Wood5_4_D StaticObj_Wall_Wood5_4_D StaticObj_Wall_Wood5_4_End StaticObj_Wall_Wood5_4_End StaticObj_Wall_Wood5_4_Pole StaticObj_Wall_Wood5_4_Pole StaticObj_Wall_WoodF_5 StaticObj_Wall_WoodF_5 StaticObj_Wall_WoodF_5_2 StaticObj_Wall_WoodF_5_2 StaticObj_Wall_WoodF_5_END StaticObj_Wall_WoodF_5_END StaticObj_Wall_WoodVil_4 StaticObj_Wall_WoodVil_4 StaticObj_Wall_WoodVil_4_2 StaticObj_Wall_WoodVil_4_2 StaticObj_Wall_WoodVil_4_pole StaticObj_WaterSpring_Sakhal StaticObj_WaterSpring_Sakhal StaticObj_water_pond_50x50m StaticObj_water_pond_50x50m StaticObj_WhiteBoard StaticObj_WhiteBoard StaticObj_WhiteBoard_Laboratory StaticObj_WhiteBoard_Laboratory StaticObj_Workshop_Box StaticObj_Workshop_Box StaticObj_Wreck_BMP1 StaticObj_Wreck_BMP1 StaticObj_Wreck_BMP1_DE StaticObj_Wreck_BMP1_DE StaticObj_Wreck_BMP1_NoPlacement_DE StaticObj_Wreck_BMP1_NoPlacement_DE StaticObj_Wreck_BMP2 StaticObj_Wreck_BMP2 StaticObj_Wreck_BMP2_DE StaticObj_Wreck_BMP2_DE StaticObj_Wreck_Boat_Small1 StaticObj_Wreck_Boat_Small1 StaticObj_Wreck_Boat_Small2 StaticObj_Wreck_Boat_Small2 StaticObj_Wreck_Boat_Small3 StaticObj_Wreck_Boat_Small3 StaticObj_Wreck_BRDM StaticObj_Wreck_BRDM StaticObj_Wreck_BRDM_DE StaticObj_Wreck_BRDM_DE StaticObj_Wreck_Bulldozer StaticObj_Wreck_Bulldozer StaticObj_Wreck_Decal_Big StaticObj_Wreck_Decal_Big StaticObj_Wreck_Decal_Big_DE StaticObj_Wreck_Decal_Big_DE StaticObj_Wreck_Decal_Big_NoLC StaticObj_Wreck_Decal_Big_NoLC StaticObj_Wreck_Decal_Big_NoLC_DE StaticObj_Wreck_Decal_Big_NoLC_DE

Classnames

Every class in this section with the nominal on each map. Pages of these classes are reference only and are not indexed.

Show 60 classnames
Classname Loot points
StaticObj_Wall_VilVar2_Green_4 ·
StaticObj_Wall_VilVar2_Green_4_2 ·
StaticObj_Wall_VilVar2_Green_4_D ·
StaticObj_Wall_VilVar2_Green_4_End ·
StaticObj_Wall_VilVar2_Green_Pole ·
StaticObj_Wall_VilVar2_Pole ·
StaticObj_Wall_VilVar2_Red_4 ·
StaticObj_Wall_VilVar2_Red_4_2 ·
StaticObj_Wall_VilVar2_Red_4_D ·
StaticObj_Wall_VilVar2_Red_4_End ·
StaticObj_Wall_VilVar2_Red_Pole ·
StaticObj_Wall_Wood1D_5 ·
StaticObj_Wall_Wood1D_5_2 ·
StaticObj_Wall_Wood1D_5_pole ·
StaticObj_Wall_Wood1_5 ·
StaticObj_Wall_Wood1_5_2 ·
StaticObj_Wall_Wood1_5_pole ·
StaticObj_Wall_Wood2_5 ·
StaticObj_Wall_Wood2_5_D ·
StaticObj_Wall_Wood2_5_END ·
StaticObj_Wall_Wood2_5_END_2 ·
StaticObj_Wall_Wood2_5_nolc ·
StaticObj_Wall_Wood2_5_pole ·
StaticObj_Wall_Wood3_4 ·
StaticObj_Wall_Wood3_4_End ·
StaticObj_Wall_Wood4_4 ·
StaticObj_Wall_Wood4_End1 ·
StaticObj_Wall_Wood4_End2 ·
StaticObj_Wall_Wood4_Pole ·
StaticObj_Wall_Wood5_4 ·
StaticObj_Wall_Wood5_4_2 ·
StaticObj_Wall_Wood5_4_D ·
StaticObj_Wall_Wood5_4_End ·
StaticObj_Wall_Wood5_4_Pole ·
StaticObj_Wall_WoodF_5 ·
StaticObj_Wall_WoodF_5_2 ·
StaticObj_Wall_WoodF_5_END ·
StaticObj_Wall_WoodVil_4 ·
StaticObj_Wall_WoodVil_4_2 ·
StaticObj_Wall_WoodVil_4_pole ·
StaticObj_WaterSpring_Sakhal ·
StaticObj_water_pond_50x50m ·
StaticObj_WhiteBoard ·
StaticObj_WhiteBoard_Laboratory ·
StaticObj_Workshop_Box ·
StaticObj_Wreck_BMP1 ·
StaticObj_Wreck_BMP1_DE 6
StaticObj_Wreck_BMP1_NoPlacement_DE 7
StaticObj_Wreck_BMP2 ·
StaticObj_Wreck_BMP2_DE 6
StaticObj_Wreck_Boat_Small1 ·
StaticObj_Wreck_Boat_Small2 ·
StaticObj_Wreck_Boat_Small3 ·
StaticObj_Wreck_BRDM ·
StaticObj_Wreck_BRDM_DE 5
StaticObj_Wreck_Bulldozer ·
StaticObj_Wreck_Decal_Big ·
StaticObj_Wreck_Decal_Big_DE ·
StaticObj_Wreck_Decal_Big_NoLC ·
StaticObj_Wreck_Decal_Big_NoLC_DE ·