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Stag
Red deer male. Usually hunted for meat and hide.
Classname
Animal_CervusElaphus
- Section
- Animals
- Durability
- 400
- Spawns on
- Chernarus, Livonia
Where it spawns
Spawns through map events on Chernarus, Livonia.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 30 min | 30 min | 30 min |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | · | · | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Dynamic events
| Map | Event | Nominal | Min and max | Lifetime | Active |
|---|---|---|---|---|---|
| Chernarus | AnimalDeer |
9 | 2–4 | 3 min | yes |
| Livonia | AnimalDeer |
9 | 2–4 | 3 min | yes |
| Sakhal | AnimalDeer |
9 | 2–4 | 3 min | no |
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia, Sakhal
<type name="Animal_CervusElaphus">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
Config
- Classname
Animal_CervusElaphus- Config class
CfgVehicles- Inherits from
AnimalBase›DZ_LightAI›Man_Base›Man›AllVehicles›All- Model
\DZ\animals\cervus_elaphus\cervus_elaphus.p3d- Defined in
Addons/animals.pbo::cervus_elaphus/config.bin
