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Handcuff Keys

Small metal keys for opening handcuffs. Losing them makes opening handcuffs a hassle.

Classname HandcuffKeys
Section
Tools
Weight
4 g
Inventory size
1×1 1 slots
Durability
100
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Melee

Attack Health Shock Blood Reach
Light attack 10 12 100 1 m
Heavy attack 15 17 100 1 m
Sprint attack 15 17 100 2.8 m

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Police, Prison.

ChernarusLivoniaSakhal
Nominal 10 10 5
Minimum 5 5 3
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Tools
Places Police Prison Police Prison Police Prison
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="HandcuffKeys">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Police"/>
    <usage name="Prison"/>
</type>
types.xml · Sakhal
<type name="HandcuffKeys">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Police"/>
    <usage name="Prison"/>
</type>

Config

Classname
HandcuffKeys
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\gear\tools\Handcuff_Keys.p3d
Defined in
Addons/gear_tools.pbo::config.bin