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Gunter 2 Hood

Hood of the Gunter 2 hatchback. Helps protect the engine and other sensitive car parts.

Classname Hatchback_02_Hood_BlueRust
Weight
20 kg
Inventory size
10×10 100 slots
Durability
500
Spawns on
Chernarus, Livonia, Sakhal
6 variants

Compatibility

Attaches to

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial.

ChernarusLivoniaSakhal
Nominal 10 20 13
Minimum 7 10 8
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Dispatch Dispatch Dispatch
Places Industrial Industrial Industrial
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Hatchback_02_Hood_BlueRust">
    <nominal>10</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>7</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="lootdispatch"/>
    <usage name="Industrial"/>
</type>
types.xml · Livonia
<type name="Hatchback_02_Hood_BlueRust">
    <nominal>20</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="lootdispatch"/>
    <tag name="floor"/>
    <usage name="Industrial"/>
</type>
types.xml · Sakhal
<type name="Hatchback_02_Hood_BlueRust">
    <nominal>13</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>8</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="lootdispatch"/>
    <tag name="floor"/>
    <usage name="Industrial"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Hatchback_02_Hood_BlueRust
Config class
CfgVehicles
Inherits from
Hatchback_02_Hood › Hatchback_02_Door_1_1 › CarDoor › Inventory_Base › Static › All
Model
\DZ\vehicles\wheeled\Hatchback_02\proxy\Hatchback_02_Hood.p3d
Defined in
Addons/vehicles_wheeled.pbo::config.bin
Inventory slots
Hatchback_02_Hood