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Gunter 2 Hood
Hood of the Gunter 2 hatchback. Helps protect the engine and other sensitive car parts.
Hatchback_02_Hood_BlueRust
- Section
- Vehicle parts
- Weight
- 20 kg
- Inventory size
- 10×10 100 slots
- Durability
- 500
- Spawns on
- Chernarus, Livonia, Sakhal
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 20 | 13 |
| Minimum | 7 | 10 | 8 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Dispatch | Dispatch | Dispatch |
| Places | Industrial | Industrial | Industrial |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Hatchback_02_Hood_BlueRust">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="lootdispatch"/>
<usage name="Industrial"/>
</type>
<type name="Hatchback_02_Hood_BlueRust">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="lootdispatch"/>
<tag name="floor"/>
<usage name="Industrial"/>
</type>
<type name="Hatchback_02_Hood_BlueRust">
<nominal>13</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="lootdispatch"/>
<tag name="floor"/>
<usage name="Industrial"/>
</type>
Variants
Hatchback_02_Hood
Hatchback_02_Hood_Black
Hatchback_02_Hood_BlackRust
Hatchback_02_Hood_Blue
Hatchback_02_Hood_BlueRust
Hatchback_02_Hood_RedRust
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Hatchback_02_Hood_BlueRust- Config class
CfgVehicles- Inherits from
Hatchback_02_Hood›Hatchback_02_Door_1_1›CarDoor›Inventory_Base›Static›All- Model
\DZ\vehicles\wheeled\Hatchback_02\proxy\Hatchback_02_Hood.p3d- Defined in
Addons/vehicles_wheeled.pbo::config.bin- Inventory slots
Hatchback_02_Hood

