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Improvised Bolt
An arrow-like projectile used by crossbows. Made out of necessity and a bit of goodwill. It won't exactly kill a bear, but it will do its job.
Ammo_ImprovisedBolt_1
- Section
- Ammunition
- Weight
- 35 g
- Inventory size
- 4×1 4 slots
- Durability
- 65
- Rounds in a stack
- 5
- Spawns on
- Not in vanilla loot
Characteristics
Ammunition damage
| Bullet | Health | Blood | Shock | Speed |
|---|---|---|---|---|
Bullet_ImprovisedBolt_1 |
125 | 100 | 85 | 85 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Compatibility
Used by
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 2 h | 2 h | 2 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Weapons | Weapons | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Ammo_ImprovisedBolt_1">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="weapons"/>
</type>
<type name="Ammo_ImprovisedBolt_1">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Variants
Ammo_ImprovisedBolt_1
Ammo_ImprovisedBolt_2
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Ammo_ImprovisedBolt_1- Config class
CfgMagazines- Inherits from
Ammunition_Base›Magazine_Base›DefaultMagazine- Model
\dz\weapons\projectiles\bolt_crude.p3d- Defined in
Addons/weapons_ammunition.pbo::config.bin- Inventory slots
magazine, magazine2, magazine3

