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Pouches
Pouches attachable to plate carrier vest. Further increase its carrying capacity.
PlateCarrierPouches_Camo
- Section
- Containers and tents
- Weight
- 250 g
- Inventory size
- 5×3 15 slots
- Capacity
- 5×3 15 slots
- Durability
- 200
- Spawns on
- Chernarus
Characteristics
- Repaired with
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus: Military. Also spawns on or inside other items: Plate Carrier.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 3 | 0 | 0 |
| Minimum | 1 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Military | · | · |
| Tiers | Tier 3 Tier 4 | · | Tier 2 Tier 3 Tier 4 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="PlateCarrierPouches_Camo">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="PlateCarrierPouches_Camo">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="PlateCarrierPouches_Camo">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Crafting
Attach Holster Pouch partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
PlateCarrierPouches
PlateCarrierPouches_Black
PlateCarrierPouches_Camo
PlateCarrierPouches_Desert
PlateCarrierPouches_Green
PlateCarrierPouches_Winter
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
PlateCarrierPouches_Camo- Config class
CfgVehicles- Inherits from
PlateCarrierPouches›Container_Base›Inventory_Base›Static›All- Model
\dz\characters\vests\plate_carrier_pouches_g.p3d- Defined in
Addons/gear_containers.pbo::config.bin- Inventory slots
VestPouch

