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Leather Sewing Kit
An universal leather sewing kit used for stitching leather together, or patching various items made from it.
LeatherSewingKit
- Section
- Tools
- Weight
- 1.2 kg
- Inventory size
- 2×3 6 slots
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 12 | 100 | 1 m |
| Heavy attack | 15 | 17 | 100 | 1 m |
| Sprint attack | 15 | 17 | 100 | 2.8 m |
Compatibility
Repairs 154 items
47 more
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 80 | 50 | 30 |
| Minimum | 60 | 40 | 25 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Industrial Village | Industrial Village | Industrial Village |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="LeatherSewingKit">
<nominal>80</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>60</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Industrial"/>
<usage name="Village"/>
</type>
<type name="LeatherSewingKit">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>40</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Industrial"/>
<usage name="Village"/>
</type>
<type name="LeatherSewingKit">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Industrial"/>
<usage name="Village"/>
</type>
Crafting
Craft headdress
Craft leather sack
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
LeatherSewingKit- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\tools\leather_sewing_kit.p3d- Defined in
Addons/gear_tools.pbo::config.bin

