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Bear Trap
Old-fashioned but functional, this marvel of mechanical engineering can almost snap your leg in half.
Classname
BearTrap
- Section
- Equipment
- Weight
- 12 kg
- Inventory size
- 7×3 21 slots
- Durability
- 200
- Spawns on
- Chernarus, Livonia, Sakhal
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 10 | 4 |
| Minimum | 5 | 5 | 2 |
| Lifetime | 7 days | 7 days | 7 days |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Hunting | Hunting | Hunting |
| Tiers | · | · | Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="BearTrap">
<nominal>10</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="BearTrap">
<nominal>4</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Hunting"/>
<value name="Tier2"/>
</type>
Config
- Classname
BearTrap- Config class
CfgVehicles- Inherits from
Trap_Base›Inventory_Base›Static›All- Model
\DZ\gear\traps\beartrap.p3d- Defined in
Addons/gear_traps.pbo::config.bin

