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Cannabis
$UNT$A cannabis.
Classname
Cannabis
- Section
- Food
- Inventory size
- 1×1 1 slots
- Durability
- 10
- Spawns on
- Not in vanilla loot
Characteristics
- Weight when full
- 10 g
- Quantity
- 10 g
Nutrition
| State | Energy | Water | Stomach load | Toxicity |
|---|---|---|---|---|
| Raw | 284 | 293 | 1 | 1 |
| Baked | 69 | 172 | 1 | 1 |
| Boiled | 69 | 172 | 1 | 1 |
| Dried | 69 | 172 | 1 | 1 |
| Burned | 20 | 40 | 1 | 1 |
| Rotten | 100 | 293 | 1 | 1 |
Values from the config for each state of the food.
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
Config
- Classname
Cannabis- Config class
CfgVehicles- Inherits from
Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\cannabis_seedman.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
Ingredient

