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Canned Bacon
A can of bacon. Smoke flavor added! Fully cooked! Delicious! Unopened, it lasts over 10 years.
TacticalBaconCan
- Section
- Food
- Weight
- 440 g
- Inventory size
- 2×2 4 slots
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 7 | 4 |
| Minimum | 5 | 3 | 2 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 10 min |
| Quantity | · | · | · |
| Loot category | Food | Food | Food |
| Places | Military | Military | Military |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="TacticalBaconCan">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Military"/>
</type>
<type name="TacticalBaconCan">
<nominal>7</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Military"/>
</type>
<type name="TacticalBaconCan">
<nominal>4</nominal>
<lifetime>28800</lifetime>
<restock>600</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Military"/>
</type>
Crafting
Open can partial
39 more
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
TacticalBaconCan
TacticalBaconCan_Opened
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
TacticalBaconCan- Config class
CfgVehicles- Inherits from
Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\food_can.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
DirectCookingA, DirectCookingB, DirectCookingC

