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Strawberry Jam
A small bottle of strawberry jam. A little piece of summer, saved for a rainy autumn day.
Classname
Marmalade
- Section
- Food
- Weight
- 250 g
- Inventory size
- 2×2 4 slots
- Durability
- 40
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Weight when full
- 650 g
- Quantity
- 400 g
Nutrition
- Energy
- 150
- Water
- 50
- Stomach load
- 4
- Toxicity
- 0
Values from the config for each state of the food.
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Village, School, Town.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 20 | 10 | 6 |
| Minimum | 15 | 5 | 4 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 10 min |
| Quantity | · | · | · |
| Loot category | Food | Food | Food |
| Places | Village School | Town Village School | Town Village School |
| Tiers | Tier 1 Tier 2 | Tier 1 | Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="Marmalade">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Village"/>
<usage name="School"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Marmalade">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="School"/>
<value name="Tier1"/>
</type>
types.xml · Sakhal
<type name="Marmalade">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="School"/>
<value name="Tier3"/>
</type>
Config
- Classname
Marmalade- Config class
CfgVehicles- Inherits from
Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\Marmalade.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
DirectCookingA, DirectCookingB, DirectCookingC

