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Steelhead Trout Fillet
A piece of meat from a Steelhead Trout, firm yet delicate cold-water fish. Great choice for your culinary exploration.
SteelheadTroutFilletMeat
- Section
- Food
- Inventory size
- 3×1 3 slots
- Durability
- 50
- Spawns on
- Not in vanilla loot
Characteristics
- Weight when full
- 1.2 kg
- Quantity
- 500 g
Nutrition
| State | Energy | Water | Stomach load | Toxicity |
|---|---|---|---|---|
| Raw | 30 | 40 | 5 | 0 |
| Baked | 220 | 24 | 1 | 0 |
| Boiled | 180 | 64 | 1 | 0 |
| Dried | 160 | 8 | 2 | 0 |
| Burned | 40 | 0 | 5 | 0 |
| Rotten | 15 | 16 | 10 | 0 |
Values from the config for each state of the food.
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | · | · | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="SteelheadTroutFilletMeat">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Gut and prepare partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
SteelheadTroutFilletMeat- Config class
CfgVehicles- Inherits from
Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\steelhead_trout_fillet.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait_2

