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Steelhead Trout Fillet

A piece of meat from a Steelhead Trout, firm yet delicate cold-water fish.  Great choice for your culinary exploration.

Classname SteelheadTroutFilletMeat
Section
Food
Inventory size
3×1 3 slots
Durability
50
Spawns on
Not in vanilla loot

Characteristics

Weight when full
1.2 kg
Quantity
500 g

Nutrition

State Energy Water Stomach load Toxicity
Raw 30 40 5 0
Baked 220 24 1 0
Boiled 180 64 1 0
Dried 160 8 2 0
Burned 40 0 5 0
Rotten 15 16 10 0

Values from the config for each state of the food.

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Can be crafted, the recipe is below.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category · · ·
Places · · ·
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia, Sakhal
<type name="SteelheadTroutFilletMeat">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
SteelheadTroutFilletMeat
Config class
CfgVehicles
Inherits from
Edible_Base › Inventory_Base › Static › All
Model
\dz\gear\food\steelhead_trout_fillet.p3d
Defined in
Addons/gear_food.pbo::config.bin
Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait_2