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Trail Shoes

Versatile boots, with their design making them the middle ground between hiking boots and athletic shoes.

Classname HikingBootsLow_Blue
Section
Footwear
Weight
270 g
Inventory size
4×3 12 slots
Worn or carried in
Feet
Durability
130
Spawns on
Chernarus, Livonia, Sakhal
4 variants

Characteristics

Insulation
0.5
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 10% 0%
Infected 10% 10% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Footwear with insulation close to this one.

Item WeightInsulation
Hiking Boots 400 g 0.9
Jungle Boots 1.23 kg 0.8
Combat Boots 1.2 kg 0.7
Working Boots 1.1 kg 0.65
Medieval Boots 1 kg 0.5
Trail Shoes 270 g 0.5
NBC Boots 300 g 0.4
Wellies 700 g 0.4
Running Shoes 300 g 0.35
Athletic Shoes 330 g 0.3
Dress Shoes 780 g 0.25

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 30 10 10
Minimum 20 5 5
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Village Village
Tiers · · Tier 1 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="HikingBootsLow_Blue">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="HikingBootsLow_Blue">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="HikingBootsLow_Blue">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
HikingBootsLow_Blue
Config class
CfgVehicles
Inherits from
HikingBootsLow_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\shoes\hikingBoots_low_ground.p3d
Defined in
Addons/characters_shoes.pbo::config.bin
Inventory slots
Feet