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Fireworks Launcher
Box full of fireworks, ready to light any party up. It's probably still good, even if mildly damaged or damp. Do not ignite while indoors and stay away from it after ignition.
Anniversary_FireworksLauncher
- Section
- Tools
- Weight
- 5 kg
- Inventory size
- 4×4 16 slots
- Durability
- 30
- Spawns on
- Not in vanilla loot
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 12 | 100 | 1 m |
| Heavy attack | 15 | 17 | 100 | 1 m |
| Sprint attack | 15 | 17 | 100 | 2.8 m |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Anniversary_FireworksLauncher">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
</type>
Variants
FireworksLauncher
Anniversary_FireworksLauncher
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Anniversary_FireworksLauncher- Config class
CfgVehicles- Inherits from
FireworksLauncher›Inventory_Base›Static›All- Model
\dz\gear\tools\FireworksLauncher.p3d- Defined in
Addons/gear_tools.pbo::config.bin

