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M1025 Wheel
Wheel of the M1025. The tire pattern suggests that it's mainly designed for off-road.
Offroad_02_Wheel
- Section
- Vehicle parts
- Weight
- 65 kg
- Inventory size
- 10×10 100 slots
- Durability
- 200
- Spawns on
- Chernarus, Livonia
Characteristics
- Repaired with
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia: Military, Industrial. Also spawns on or inside other items: M1025.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 40 | 35 | 0 |
| Minimum | 30 | 30 | 0 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Dispatch | Dispatch | Dispatch |
| Places | Military Industrial | Military Industrial | Military Industrial |
| Tiers | Tier 2 Tier 3 Tier 4 | Tier 2 Tier 3 | Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Offroad_02_Wheel">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="lootdispatch"/>
<usage name="Military"/>
<usage name="Industrial"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Offroad_02_Wheel">
<nominal>35</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="lootdispatch"/>
<usage name="Military"/>
<usage name="Industrial"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="Offroad_02_Wheel">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="lootdispatch"/>
<usage name="Military"/>
<usage name="Industrial"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Variants
Offroad_02_Wheel
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Offroad_02_Wheel- Config class
CfgVehicles- Inherits from
CarWheel›Inventory_Base›Static›All- Model
\DZ\vehicles\wheeled\Offroad_02\proxy\Offroad_02_Wheel.p3d- Defined in
Addons/vehicles_wheeled.pbo::config.bin- Inventory slots
Offroad_02_Wheel_1_1, Offroad_02_Wheel_1_2, Offroad_02_Wheel_2_1, Offroad_02_Wheel_2_2, Offroad_02_Wheel_Spare_1

