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Binoculars
Handheld binoculars. Although not as stable or powerful as tripod-mounted telescope, it can still serve as a powerful surveillance tool.
Classname
Binoculars
- Section
- Attachments
- Weight
- 980 g
- Inventory size
- 2×2 4 slots
- Durability
- 70
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military, Police, Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 50 | 15 | 9 |
| Minimum | 30 | 5 | 6 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Military Police Hunting | Military Police Hunting | Military Police Hunting |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="Binoculars">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Hunting"/>
</type>
types.xml · Livonia
<type name="Binoculars">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="Binoculars">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Hunting"/>
</type>
Config
- Classname
Binoculars- Config class
CfgVehicles- Inherits from
ItemOptics›Inventory_Base›Static›All- Model
\dz\gear\optics\binoculars.p3d- Defined in
Addons/gear_optics.pbo::config.bin

