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Binoculars

Handheld binoculars. Although not as stable or powerful as tripod-mounted telescope, it can still serve as a powerful surveillance tool.

Classname Binoculars
Weight
980 g
Inventory size
2×2 4 slots
Durability
70
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military, Police, Hunting.

ChernarusLivoniaSakhal
Nominal 50 15 9
Minimum 30 5 6
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Tools
Places Military Police Hunting Military Police Hunting Military Police Hunting
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Binoculars">
    <nominal>50</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>30</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <usage name="Police"/>
    <usage name="Hunting"/>
</type>
types.xml · Livonia
<type name="Binoculars">
    <nominal>15</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <usage name="Police"/>
    <usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="Binoculars">
    <nominal>9</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <usage name="Police"/>
    <usage name="Hunting"/>
</type>

Config

Classname
Binoculars
Config class
CfgVehicles
Inherits from
ItemOptics › Inventory_Base › Static › All
Model
\dz\gear\optics\binoculars.p3d
Defined in
Addons/gear_optics.pbo::config.bin