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Electrical Repair Kit
This soft case contains an array of tools for electronics repair and maintenance. Also has several attached diagrams.
ElectronicRepairKit
- Section
- Tools
- Weight
- 1 kg
- Inventory size
- 2×3 6 slots
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 12 | 100 | 1 m |
| Heavy attack | 15 | 17 | 100 | 1 m |
| Sprint attack | 15 | 17 | 100 | 2.8 m |
Compatibility
Repairs 55 items
39 more
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 50 | 35 | 20 |
| Minimum | 30 | 28 | 15 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Industrial | Industrial | Industrial |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="ElectronicRepairKit">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Industrial"/>
</type>
<type name="ElectronicRepairKit">
<nominal>35</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>28</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Industrial"/>
</type>
<type name="ElectronicRepairKit">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Industrial"/>
</type>
Crafting
Craft improvised explosive partial
Repair partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
ElectronicRepairKit- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\tools\electronicCase.p3d- Defined in
Addons/gear_tools.pbo::config.bin

