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Electrical Repair Kit

This soft case contains an array of tools for electronics repair and maintenance. Also has several attached diagrams.

Classname ElectronicRepairKit
Section
Tools
Weight
1 kg
Inventory size
2×3 6 slots
Durability
50
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Melee

Attack Health Shock Blood Reach
Light attack 10 12 100 1 m
Heavy attack 15 17 100 1 m
Sprint attack 15 17 100 2.8 m

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial.

ChernarusLivoniaSakhal
Nominal 50 35 20
Minimum 30 28 15
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Tools
Places Industrial Industrial Industrial
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="ElectronicRepairKit">
    <nominal>50</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>30</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
</type>
types.xml · Livonia
<type name="ElectronicRepairKit">
    <nominal>35</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>28</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
</type>
types.xml · Sakhal
<type name="ElectronicRepairKit">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
</type>

Crafting

Craft improvised explosive partial

Repair partial

+
Inventory_Base

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
ElectronicRepairKit
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\gear\tools\electronicCase.p3d
Defined in
Addons/gear_tools.pbo::config.bin