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Shelter Kit
Used to plot the position of an improvised shelter and its layout.
Classname
ShelterKit
- Section
- Building materials
- Weight
- 280 g
- Inventory size
- 1×5 5 slots
- Durability
- 200
- Spawns on
- Not in vanilla loot
Compatibility
Attachment slots
Rope
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="ShelterKit">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
types.xml · Sakhal
<type name="ShelterKit">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Craft shelter kit partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
ShelterKit- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\DZ\gear\camping\watchtower_kit.p3d- Defined in
Addons/gear_camping.pbo::config.bin

