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Rope

Strong rope, used to tie stuff together, be it things or people.

Classname Rope
Section
Equipment
Weight
280 g
Inventory size
1×3 3 slots
Durability
200
Spawns on
Chernarus, Livonia, Sakhal

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm, Coast. Also spawns on or inside other items: ZmbM_PrisonerSkinny, Prisoner Jacket, Prisoner Pants. Can be crafted, the recipe is below.

ChernarusLivoniaSakhal
Nominal 100 70 80
Minimum 80 50 70
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Tools
Places Industrial Farm Industrial Farm Industrial Farm Coast
Tiers · · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns on or inside

From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Rope">
    <nominal>100</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>80</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
</type>
types.xml · Livonia
<type name="Rope">
    <nominal>70</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>50</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
</type>
types.xml · Sakhal
<type name="Rope">
    <nominal>80</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>70</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Coast"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Crafting

Craft rope

Craft burlap courier bag

Craft fence kit partial

Craft improvised fishing rod partial

Craft fur courier bag

Craft shelter kit partial

Craft flag pole kit partial

Craft watchtower kit partial

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
Rope
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\gear\crafting\bp_rope.p3d
Defined in
Addons/gear_crafting.pbo::config.bin
Inventory slots
Rope, Material_FPole_Rope, Material_Shelter_Rope