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Rope
Strong rope, used to tie stuff together, be it things or people.
Rope
- Section
- Equipment
- Weight
- 280 g
- Inventory size
- 1×3 3 slots
- Durability
- 200
- Spawns on
- Chernarus, Livonia, Sakhal
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm, Coast. Also spawns on or inside other items: ZmbM_PrisonerSkinny, Prisoner Jacket, Prisoner Pants. Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 100 | 70 | 80 |
| Minimum | 80 | 50 | 70 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Industrial Farm | Industrial Farm | Industrial Farm Coast |
| Tiers | · | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Rope">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>80</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Rope">
<nominal>70</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Rope">
<nominal>80</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>70</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<usage name="Coast"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Crafting
Craft rope partial
Break down partial
Break down partial
Break down partial
Craft burlap courier bag
Craft fence kit partial
Craft improvised fishing rod partial
Craft fur courier bag
Craft shelter kit partial
Craft flag pole kit partial
Craft watchtower kit partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Rope- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\crafting\bp_rope.p3d- Defined in
Addons/gear_crafting.pbo::config.bin- Inventory slots
Rope, Material_FPole_Rope, Material_Shelter_Rope

