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Deer Pelt
Pelt from a deer. Can be tanned for further processing.
Classname
DeerPelt
- Section
- Equipment
- Weight
- 5 kg
- Inventory size
- 6×3 18 slots
- Durability
- 200
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="DeerPelt">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
types.xml · Sakhal
<type name="DeerPelt">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Tan leather partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
DeerPelt- Config class
CfgVehicles- Inherits from
Pelt_Base›Inventory_Base›Static›All- Model
\dz\gear\consumables\Pelt_Deer.p3d- Defined in
Addons/gear_consumables.pbo::config.bin

