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Jig
Fishing lure that efficiently attracts different types of fish.
Jig
- Section
- Equipment
- Weight
- 15 g
- Inventory size
- 1×1 1 slots
- Durability
- 18
- Spawns on
- Chernarus, Livonia, Sakhal
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Coast. Also spawns on or inside other items: Boonie Hat, Fishing Rod.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 35 | 20 | 12 |
| Minimum | 25 | 16 | 8 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Coast | Coast | Coast |
| Tiers | · | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Jig">
<nominal>35</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Coast"/>
</type>
<type name="Jig">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Coast"/>
</type>
<type name="Jig">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Coast"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Config
- Classname
Jig- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\consumables\jig.p3d- Defined in
Addons/gear_consumables.pbo::config.bin- Inventory slots
Hook

