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Hunter Vest

Light sleeveless vest, used by hunters. Offers no protection, but has pockets.

Classname HuntingVest
Section
Vests
Weight
350 g
Inventory size
2×3 6 slots
Capacity
4×4 16 slots
Worn or carried in
Vest
Durability
130
Spawns on
Chernarus, Livonia, Sakhal
2 variants

Characteristics

Insulation
0.3

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 20% 60% 20%
Infected 20% 60% 20%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Vests with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Leather Vest 2.8 kg 25 1
Field Vest 1.9 kg 20 0.5
Tactical Vest 2.4 kg 20 0.75
Assault Vest 220 g 16 0.1
Ballistic Vest 7 kg 16 0.7
Hunter Vest 350 g 16 0.3
Chest Holster 310 g · ·
Chestplate 5 kg · 0.3
Plate Carrier 12 kg · 0.8
Reflective Vest 200 g · 0.2
Stab Vest 3.5 kg · 0.6

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Hunting.

ChernarusLivoniaSakhal
Nominal 10 10 12
Minimum 6 6 10
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Hunting Hunting Hunting
Tiers · · Tier 1 Tier 2 Tier 3 Unique

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixHunter
Attachments · 35%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="HuntingVest">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="HuntingVest">
    <nominal>12</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Unique"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="HuntingVest">
    <cargo preset="mixHunter"/>
    <attachments chance="0.35">
        <item name="Hook" chance="1"/>
    </attachments>
</type>

Variants

Hunter Vest HuntingVest Chernarus 10Livonia 10Sakhal 12 This page
Hunter Vest HuntingVest_Winter Sakhal 6

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
HuntingVest
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\vests\hunter_vest_g.p3d
Defined in
Addons/characters_vests.pbo::config.bin
Inventory slots
Vest