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Wood Ear
Rubbery mushroom. Usually found on tree trunks or rotting wood.
Classname
AuriculariaMushroom
- Section
- Food
- Inventory size
- 1×2 2 slots
- Durability
- 10
- Spawns on
- Not in vanilla loot
Characteristics
Nutrition
| State | Energy | Water | Stomach load | Toxicity |
|---|---|---|---|---|
| Raw | 120 | 100 | 2.5 | 0 |
| Baked | 300 | 60 | 1.8 | 0 |
| Boiled | 250 | 160 | 1.5 | 0 |
| Dried | 250 | 20 | 0.8 | 0 |
| Burned | 90 | 0 | 2 | 0 |
| Rotten | 90 | 40 | 2 | 0 |
Values from the config for each state of the food.
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 15 min | 15 min | 15 min |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Food | Clothes | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="AuriculariaMushroom">
<nominal>0</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="food"/>
</type>
types.xml · Livonia
<type name="AuriculariaMushroom">
<nominal>0</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
types.xml · Sakhal
<type name="AuriculariaMushroom">
<nominal>0</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
AuriculariaMushroom- Config class
CfgVehicles- Inherits from
MushroomBase›Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\mushroom_auricularia.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait_2

