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Yellowfoot Mushroom
Edible mushroom that tends to grow in a colder climate.
Classname
CraterellusMushroom
- Section
- Food
- Inventory size
- 2×1 2 slots
- Durability
- 100
- Spawns on
- Sakhal
Characteristics
Nutrition
| State | Energy | Water | Stomach load | Toxicity |
|---|---|---|---|---|
| Raw | 120 | 195 | 2.5 | 0 |
| Baked | 300 | 117 | 1.8 | 0 |
| Boiled | 250 | 312 | 1.5 | 0 |
| Dried | 250 | 39 | 0.8 | 0 |
| Burned | 90 | 0 | 2 | 0 |
| Rotten | 90 | 78 | 2 | 0 |
Values from the config for each state of the food.
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns through map events on Sakhal.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 1 | 1 | 1 |
| Lifetime | 15 min | 15 min | 15 min |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | · | · | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Dynamic events
| Map | Event | Nominal | Min and max | Lifetime | Active |
|---|---|---|---|---|---|
| Sakhal | TrajectoryCraterellus |
140 | 2–4 | 3 min | yes |
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia, Sakhal
<type name="CraterellusMushroom">
<nominal>0</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
CraterellusMushroom- Config class
CfgVehicles- Inherits from
MushroomBase›Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\mushroom_craterellus.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait_2

