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Bear Steak

A chunk of meat from a bear. It's generally not recommended to eat, even after cooking, due to the possible presence of parasites.

Classname BearSteakMeat
Section
Food
Inventory size
2×2 4 slots
Durability
50
Spawns on
Not in vanilla loot

Characteristics

Weight when full
650 g
Quantity
500 g

Nutrition

State Energy Water Stomach load Toxicity
Raw 50 40 5 0
Baked 400 24 2 0
Boiled 350 64 2 0
Dried 350 8 3 0
Burned 50 0 5 0
Rotten 25 16 10 0

Values from the config for each state of the food.

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 1
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Food Food ·
Places · · ·
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="BearSteakMeat">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="food"/>
</type>
types.xml · Sakhal
<type name="BearSteakMeat">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>

Config

Classname
BearSteakMeat
Config class
CfgVehicles
Inherits from
Edible_Base › Inventory_Base › Static › All
Model
\dz\gear\food\meat_steak.p3d
Defined in
Addons/gear_food.pbo::config.bin
Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait_2