Wiki menu
Penny Bun
Mushroom of choice, it can be made even tastier by cooking.
Classname
BoletusMushroom
- Section
- Food
- Inventory size
- 1×2 2 slots
- Durability
- 10
- Spawns on
- Chernarus, Livonia
Characteristics
Nutrition
| State | Energy | Water | Stomach load | Toxicity |
|---|---|---|---|---|
| Raw | 120 | 100 | 2.5 | 0 |
| Baked | 300 | 60 | 1.8 | 0 |
| Boiled | 250 | 160 | 1.5 | 0 |
| Dried | 250 | 20 | 0.8 | 0 |
| Burned | 90 | 0 | 2 | 0 |
| Rotten | 90 | 40 | 2 | 0 |
Values from the config for each state of the food.
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns through map events on Chernarus, Livonia.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 15 min | 15 min | 15 min |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Food | Clothes | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Dynamic events
| Map | Event | Nominal | Min and max | Lifetime | Active |
|---|---|---|---|---|---|
| Chernarus | TrajectoryConiferous |
140 | 2–4 | 3 min | yes |
| Livonia | TrajectoryConiferous |
140 | 2–4 | 3 min | yes |
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="BoletusMushroom">
<nominal>0</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="food"/>
</type>
types.xml · Livonia
<type name="BoletusMushroom">
<nominal>0</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
types.xml · Sakhal
<type name="BoletusMushroom">
<nominal>0</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
BoletusMushroom- Config class
CfgVehicles- Inherits from
MushroomBase›Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\Mushroom_boletus.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait_2

