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Pepper

Bell pepper, green variety. Has plenty of nutrients and vitamins, and can be used for cooking.

Classname GreenBellPepper
Section
Food
Inventory size
1×2 2 slots
Durability
10
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Weight when full
150 g
Quantity
150 g

Nutrition

State Energy Water Stomach load Toxicity
Raw 100 33 1 0
Baked 250 20 1 0
Boiled 200 53 1 0
Dried 200 7 1 0
Burned 100 0 5 0
Rotten 50 13 10 0

Values from the config for each state of the food.

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Farm, Village.

ChernarusLivoniaSakhal
Nominal 20 15 30
Minimum 15 11 20
Lifetime 4 h 4 h 4 h
Restock 0 0 10 min
Quantity · · 50–70%
Loot category Food Food Food
Places Farm Village Farm Village Farm
Tiers Tier 1 Tier 2 Tier 3 Tier 1 Tier 2 ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="GreenBellPepper">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="food"/>
    <tag name="shelves"/>
    <usage name="Farm"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Livonia
<type name="GreenBellPepper">
    <nominal>15</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>11</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="food"/>
    <tag name="shelves"/>
    <usage name="Farm"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="GreenBellPepper">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>20</min>
    <quantmin>50</quantmin>
    <quantmax>70</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="food"/>
    <tag name="shelves"/>
    <usage name="Farm"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
GreenBellPepper
Config class
CfgVehicles
Inherits from
Edible_Base › Inventory_Base › Static › All
Model
\dz\gear\food\pepper_green.p3d
Defined in
Addons/gear_food.pbo::config.bin
Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait, Trap_Bait_2