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Pepper
Bell pepper, green variety. Has plenty of nutrients and vitamins, and can be used for cooking.
GreenBellPepper
- Section
- Food
- Inventory size
- 1×2 2 slots
- Durability
- 10
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Weight when full
- 150 g
- Quantity
- 150 g
Nutrition
| State | Energy | Water | Stomach load | Toxicity |
|---|---|---|---|---|
| Raw | 100 | 33 | 1 | 0 |
| Baked | 250 | 20 | 1 | 0 |
| Boiled | 200 | 53 | 1 | 0 |
| Dried | 200 | 7 | 1 | 0 |
| Burned | 100 | 0 | 5 | 0 |
| Rotten | 50 | 13 | 10 | 0 |
Values from the config for each state of the food.
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Farm, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 20 | 15 | 30 |
| Minimum | 15 | 11 | 20 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 10 min |
| Quantity | · | · | 50–70% |
| Loot category | Food | Food | Food |
| Places | Farm Village | Farm Village | Farm |
| Tiers | Tier 1 Tier 2 Tier 3 | Tier 1 Tier 2 | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="GreenBellPepper">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Farm"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="GreenBellPepper">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>11</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Farm"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="GreenBellPepper">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>20</min>
<quantmin>50</quantmin>
<quantmax>70</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Farm"/>
</type>
Crafting
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
GreenBellPepper- Config class
CfgVehicles- Inherits from
Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\pepper_green.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait, Trap_Bait_2

