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Lunchmeat
A ready to go, lunch for one.
Classname
Lunchmeat
- Section
- Food
- Weight
- 265 g
- Inventory size
- 2×1 2 slots
- Durability
- 70
- Spawns on
- Chernarus, Livonia, Sakhal
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Office, School, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 20 | 10 | 4 |
| Minimum | 15 | 5 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 10 min |
| Quantity | · | · | · |
| Loot category | Food | Food | Food |
| Places | Town Office School | Town Village Hunting School | Town Village Hunting School |
| Tiers | Tier 1 Tier 2 | Tier 1 | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="Lunchmeat">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Office"/>
<usage name="School"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Lunchmeat">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<usage name="School"/>
<value name="Tier1"/>
</type>
types.xml · Sakhal
<type name="Lunchmeat">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<usage name="School"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Variants
Lunchmeat
Lunchmeat_Opened
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Lunchmeat- Config class
CfgVehicles- Inherits from
FoodCan_250g_ColorBase›Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\FoodCan_250g.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
DirectCookingA, DirectCookingB, DirectCookingC

