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Running Shoes

Shoes designed for running. Not very suitable for difficult terrain, nor for rainy weather.

Classname JoggingShoes_Violet
Section
Footwear
Weight
300 g
Inventory size
4×2 8 slots
Worn or carried in
Feet
Durability
100
Spawns on
Chernarus, Livonia, Sakhal
5 variants

Characteristics

Insulation
0.35
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 10% 20% 5%
Infected 10% 20% 5%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Footwear with insulation close to this one.

Item WeightInsulation
Working Boots 1.1 kg 0.65
Medieval Boots 1 kg 0.5
Trail Shoes 270 g 0.5
NBC Boots 300 g 0.4
Wellies 700 g 0.4
Running Shoes 300 g 0.35
Athletic Shoes 330 g 0.3
Dress Shoes 780 g 0.25
Sneakers 780 g 0.2
Improvised Feet Wrapping 200 g 0.15
Flat Shoes 520 g 0.05

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 30 15 9
Minimum 20 10 6
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Village Village
Tiers · · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="JoggingShoes_Violet">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="JoggingShoes_Violet">
    <nominal>15</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="JoggingShoes_Violet">
    <nominal>9</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
JoggingShoes_Violet
Config class
CfgVehicles
Inherits from
JoggingShoes_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\shoes\JoggingShoes_ground.p3d
Defined in
Addons/characters_shoes.pbo::config.bin
Inventory slots
Feet