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10rd VSS Mag
Detachable 10-round magazine that holds 9x39mm bullets. Compatible with other guns that shoot the same ammo.
Mag_VSS_10Rnd
- Section
- Magazines
- Weight
- 350 g
- Inventory size
- 1×2 2 slots
- Durability
- 100
- Rounds
- 10
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Ammunition damage
| Bullet | Health | Blood | Shock | Speed |
|---|---|---|---|---|
Bullet_9x39 |
75 | 100 | 75 | 280 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Compatibility
Ammunition
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military. Also spawns on or inside other items: SVAL, Vikhr, VSS.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 6 | 10 | 20 |
| Minimum | 4 | 7 | 16 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 1 h | 1 h | 1 h |
| Quantity | 10–100% | 10–100% | 10–100% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Military | Military | Military |
| Tiers | Tier 3 | Tier 2 Tier 3 | Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Mag_VSS_10Rnd">
<nominal>6</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>4</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
</type>
<type name="Mag_VSS_10Rnd">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>7</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="Mag_VSS_10Rnd">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>16</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
</type>
Config
- Classname
Mag_VSS_10Rnd- Config class
CfgMagazines- Inherits from
Magazine_Base›DefaultMagazine- Model
\DZ\weapons\attachments\magazine\magazine_vss.p3d- Defined in
Addons/weapon_magazines.pbo::config.bin- Inventory slots
magazine, magazine2, magazine3

