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VSS

Selective-fire integrally suppressed marksman rifle, fed from a detachable magazine. Compatible with KA scopes. Uses 9x39mm rounds.

Classname VSS
Section
Weapons
Weight
2.6 kg
Inventory size
8×3 24 slots
Worn or carried in
Shoulder, Melee slot
Durability
250
Fire modes
Semi-auto, Full auto
Spawns on
Chernarus, Sakhal

Characteristics

Repaired with

Fire modes

Semi-auto
500 rounds/min
Full auto
923 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_9x39 75 100 75 280 m/s
Bullet_9x39AP 75 100 75 320 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
SVAL 2.6 kg 923 280 m/s 75
Vikhr 2.2 kg 923 280 m/s 75
VSS 2.6 kg 923 280 m/s 75
Groza-4 2.7 kg 706 280 m/s 75

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 6 0 4
Minimum 4 0 2
Lifetime 8 h 8 h 8 h
Restock 1 h 1 h 1 h
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Military Military Military
Tiers Tier 3 Tier 4 Tier 3 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="VSS">
    <nominal>6</nominal>
    <lifetime>28800</lifetime>
    <restock>3600</restock>
    <min>4</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="VSS">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>3600</restock>
    <min>0</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="VSS">
    <nominal>4</nominal>
    <lifetime>28800</lifetime>
    <restock>3600</restock>
    <min>2</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia
<type name="VSS">
    <attachments chance="1">
        <item name="PSO11Optic" chance="1"/>
    </attachments>
    <attachments chance="0.1">
        <item name="Mag_VSS_10Rnd" chance="0.5"/>
        <item name="Mag_VAL_20Rnd" chance="0.35"/>
        <item name="Mag_Vikhr_30Rnd" chance="0.15"/>
    </attachments>
</type>
cfgspawnabletypes.xml · Sakhal
<type name="VSS">
    <attachments chance="1">
        <item name="PSO11Optic" chance="1"/>
    </attachments>
    <attachments chance="0.35">
        <item name="Mag_VSS_10Rnd" chance="0.5"/>
        <item name="Mag_VAL_20Rnd" chance="0.35"/>
        <item name="Mag_Vikhr_30Rnd" chance="0.15"/>
    </attachments>
</type>

Config

Classname
VSS
Config class
CfgWeapons
Inherits from
VSS_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\VSS\VSS.p3d
Defined in
Addons/weapons_firearms.pbo::VSS/config.bin
Inventory slots
Shoulder, Melee