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Blood Bag
A bag of whole blood. Used to replace blood lost due to bleeding. Lacks any means of delivery into the bloodstream.
BloodBagFull
- Section
- Medical
- Weight
- 500 g
- Inventory size
- 2×2 4 slots
- Durability
- 20
- Spawns on
- Not in vanilla loot
Characteristics
- Weight when full
- 1 kg
- Holds
- 500 ml
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="BloodBagFull">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="BloodBagFull">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Test my blood partial
Craft IV blood bag partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
BloodBagFull- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\medical\BloodBag_Full.p3d- Defined in
Addons/gear_medical.pbo::config.bin

