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Bandage
A roll of non-sterile gauze bandage. Can be used to directly stop the bleeding, but can also be used other ways.
BandageDressing
- Section
- Medical
- Weight
- 10 g
- Inventory size
- 1×2 2 slots
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Quantity
- 4 pcs
- Repaired with
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Medical. Also spawns on or inside other items: Canvas Bag, First Aid Pouch, Hip Pack and 2 more.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 40 | 15 | 9 |
| Minimum | 30 | 10 | 6 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Medical | Medical | Medical |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 0% to 0% damage.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="BandageDressing">
<nominal>40</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Medic"/>
</type>
<type name="BandageDressing">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Medic"/>
</type>
<type name="BandageDressing">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Medic"/>
</type>
<type name="BandageDressing">
<damage min="0" max="0"/>
</type>
Crafting
Craft fireplace partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
BandageDressing- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\medical\Bandage_dressing.p3d- Defined in
Addons/gear_medical.pbo::config.bin- Inventory slots
MedicalBandage

