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12ga 00 Buckshots

12ga 00 buck shell with 8 pellets. Used in shotguns.

Classname Ammo_12gaPellets
Section
Ammunition
Weight
35 g
Inventory size
1×1 1 slots
Durability
100
Rounds in a stack
10
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Ammunition damage

Bullet Health Blood Shock Speed
Bullet_12GaugePellets 8 pellets 35 100 35 340 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Police, Farm, Town, Village.

ChernarusLivoniaSakhal
Nominal 100 75 35
Minimum 75 60 30
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity 10–30% 10–40% 10–40%
Loot category Weapons Weapons Weapons
Places Police Farm Town Village Hunting Farm Village Village
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Ammo_12gaPellets">
    <nominal>100</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>75</min>
    <quantmin>10</quantmin>
    <quantmax>30</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Police"/>
    <usage name="Farm"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
</type>
types.xml · Livonia
<type name="Ammo_12gaPellets">
    <nominal>75</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>60</min>
    <quantmin>10</quantmin>
    <quantmax>40</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Farm"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Ammo_12gaPellets">
    <nominal>35</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>30</min>
    <quantmin>10</quantmin>
    <quantmax>40</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Village"/>
</type>

Config

Classname
Ammo_12gaPellets
Config class
CfgMagazines
Inherits from
Ammunition_Base › Magazine_Base › DefaultMagazine
Model
\dz\weapons\ammunition\12ga_00buck.p3d
Defined in
Addons/weapons_ammunition.pbo::config.bin
Inventory slots
magazine, magazine2, magazine3