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BK-133

Six shot pump action shotgun fed from internal magazine. Good for hunting dangerous game. Uses both 12ga bucks and slugs.

Classname Mp133Shotgun
Section
Weapons
Weight
3.3 kg
Inventory size
9×3 27 slots
Worn or carried in
Shoulder, Melee slot
Durability
200
Fire modes
Single shot
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with
Chamber
6

Fire modes

Single shot
60 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_12GaugeBeanbag 0 0 100 300 m/s
Bullet_12GaugePellets 8 pellets 35 100 35 425 m/s
Bullet_12GaugeRubberSlug 0 0 150 75 m/s
Bullet_12GaugeSlug 110 100 110 475 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
BK-43 3.1 kg 600 300 m/s 0
Sawed-off BK-43 2.6 kg 600 216 m/s 0
R12 3.26 kg 333 300 m/s 0
Vaiga 3.6 kg 333 240 m/s 0
BK-12 3.2 kg 60 300 m/s 0
BK-133 3.3 kg 60 300 m/s 0
MP-133 Shotgun with a pistol grip 2.8 kg 60 300 m/s 0
Sawed-off BK-12 2.6 kg 60 216 m/s 0

Compatibility

Attachment slots

Pistol Optics

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Police.

ChernarusLivoniaSakhal
Nominal 10 25 9
Minimum 8 22 6
Lifetime 2 h 2 h 2 h
Restock 0 0 0
Quantity 0–80% 0–80% 0–80%
Loot category Weapons Weapons Weapons
Places Police Police Police
Tiers Tier 3 Tier 4 · Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 0% to 32% damage.

Attachments · 30%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Mp133Shotgun">
    <nominal>10</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>8</min>
    <quantmin>0</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Police"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="Mp133Shotgun">
    <nominal>25</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>22</min>
    <quantmin>0</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Police"/>
</type>
types.xml · Sakhal
<type name="Mp133Shotgun">
    <nominal>9</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>0</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Police"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="MP133Shotgun">
    <damage min="0" max="0.32"/>
    <attachments chance="0.3">
        <item name="FNP45_MRDSOptic" chance="0.3"/>
    </attachments>
</type>

Config

Classname
Mp133Shotgun
Config class
CfgWeapons
Inherits from
Mp133Shotgun_Base › Shotgun_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\shotguns\mp133\mp133.p3d
Defined in
Addons/weapons_shotguns.pbo::Mp133/config.bin
Inventory slots
Shoulder, Melee