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BK-133
Six shot pump action shotgun fed from internal magazine. Good for hunting dangerous game. Uses both 12ga bucks and slugs.
Mp133Shotgun
- Section
- Weapons
- Weight
- 3.3 kg
- Inventory size
- 9×3 27 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 200
- Fire modes
- Single shot
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
- Chamber
- 6
Fire modes
- Single shot
- 60 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_12GaugeBeanbag |
0 | 0 | 100 | 300 m/s |
Bullet_12GaugePellets 8 pellets |
35 | 100 | 35 | 425 m/s |
Bullet_12GaugeRubberSlug |
0 | 0 | 150 | 75 m/s |
Bullet_12GaugeSlug |
110 | 100 | 110 | 475 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 3.1 kg | 600 | 300 m/s | 0 | |
| 2.6 kg | 600 | 216 m/s | 0 | |
| 3.26 kg | 333 | 300 m/s | 0 | |
| 3.6 kg | 333 | 240 m/s | 0 | |
| 3.2 kg | 60 | 300 m/s | 0 | |
| 3.3 kg | 60 | 300 m/s | 0 | |
| MP-133 Shotgun with a pistol grip | 2.8 kg | 60 | 300 m/s | 0 |
| 2.6 kg | 60 | 216 m/s | 0 |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Police.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 25 | 9 |
| Minimum | 8 | 22 | 6 |
| Lifetime | 2 h | 2 h | 2 h |
| Restock | 0 | 0 | 0 |
| Quantity | 0–80% | 0–80% | 0–80% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Police | Police | Police |
| Tiers | Tier 3 Tier 4 | · | Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 0% to 32% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Mp133Shotgun">
<nominal>10</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>0</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Mp133Shotgun">
<nominal>25</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>22</min>
<quantmin>0</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
</type>
<type name="Mp133Shotgun">
<nominal>9</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>0</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="MP133Shotgun">
<damage min="0" max="0.32"/>
<attachments chance="0.3">
<item name="FNP45_MRDSOptic" chance="0.3"/>
</attachments>
</type>
Config
- Classname
Mp133Shotgun- Config class
CfgWeapons- Inherits from
Mp133Shotgun_Base›Shotgun_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\shotguns\mp133\mp133.p3d- Defined in
Addons/weapons_shotguns.pbo::Mp133/config.bin- Inventory slots
Shoulder, Melee

