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BK-12
An old break-action shotgun, also known as "Spartan". Very effective deterrent against wildlife and other threats. Chambered in 12ga.
Izh18Shotgun
- Section
- Weapons
- Weight
- 3.2 kg
- Inventory size
- 9×3 27 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 300
- Fire modes
- Single shot
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Fire modes
- Single shot
- 60 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_12GaugeBeanbag |
0 | 0 | 100 | 300 m/s |
Bullet_12GaugePellets 8 pellets |
35 | 100 | 35 | 425 m/s |
Bullet_12GaugeRubberSlug |
0 | 0 | 150 | 75 m/s |
Bullet_12GaugeSlug |
110 | 100 | 110 | 475 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 3.1 kg | 600 | 300 m/s | 0 | |
| 2.6 kg | 600 | 216 m/s | 0 | |
| 3.26 kg | 333 | 300 m/s | 0 | |
| 3.6 kg | 333 | 240 m/s | 0 | |
| 3.2 kg | 60 | 300 m/s | 0 | |
| 3.3 kg | 60 | 300 m/s | 0 | |
| MP-133 Shotgun with a pistol grip | 2.8 kg | 60 | 300 m/s | 0 |
| 2.6 kg | 60 | 216 m/s | 0 |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village, Farm.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 55 | 40 | 30 |
| Minimum | 50 | 37 | 26 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | 30–80% | 30–80% | 30–80% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Town Village | Town Village | Farm Town Village |
| Tiers | Tier 2 Tier 3 | Tier 1 | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Izh18Shotgun">
<nominal>55</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="Izh18Shotgun">
<nominal>40</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>37</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
</type>
<type name="Izh18Shotgun">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>26</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Farm"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Crafting
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Izh18Shotgun- Config class
CfgWeapons- Inherits from
Izh18Shotgun_Base›Shotgun_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\shotguns\Izh18Shotgun\Izh18Shotgun.p3d- Defined in
Addons/weapons_shotguns.pbo::Izh18Shotgun/config.bin- Inventory slots
Shoulder, Melee

