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Bolt
An arrow-like projectile used by crossbows. Mostly made out of carbon fiber, apart from the steel point and the plastic fletching.
Ammo_HuntingBolt
- Section
- Ammunition
- Weight
- 35 g
- Inventory size
- 4×1 4 slots
- Durability
- 120
- Rounds in a stack
- 5
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
Ammunition damage
| Bullet | Health | Blood | Shock | Speed |
|---|---|---|---|---|
Bullet_HuntingBolt |
125 | 100 | 95 | 105 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Compatibility
Used by
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 25 | 20 | 10 |
| Minimum | 18 | 15 | 7 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | 40–100% | 40–100% | 40–100% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Hunting | Hunting | Hunting |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Ammo_HuntingBolt">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>40</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Hunting"/>
</type>
<type name="Ammo_HuntingBolt">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>40</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Hunting"/>
</type>
<type name="Ammo_HuntingBolt">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>40</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Hunting"/>
</type>
Config
- Classname
Ammo_HuntingBolt- Config class
CfgMagazines- Inherits from
Ammunition_Base›Magazine_Base›DefaultMagazine- Model
\dz\weapons\projectiles\bolt_biggame.p3d- Defined in
Addons/weapons_ammunition.pbo::config.bin- Inventory slots
magazine, magazine2, magazine3

