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Armband
A cloth wrap for the arm. It is meant to make it easier to recognize friends from foes in the fray of the battlefield.
Classname
Armband_Orange
- Section
- Armbands
- Weight
- 80 g
- Inventory size
- 1×2 2 slots
- Worn or carried in
- Armband
- Durability
- 100
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="Armband_Orange">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
types.xml · Sakhal
<type name="Armband_Orange">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Variants
Armband_APA
Armband_Altis
Armband_BabyDeer
Armband_Bear
Armband_Black
Armband_Blue
Armband_Bohemia
Armband_BrainZ
Armband_Cannibals
Armband_CDF
Armband_Chedaki
Armband_CHEL
Armband_Chernarus
Armband_CMC
Armband_Crook
Armband_DayZ
Armband_Green
Armband_HunterZ
Armband_Livonia
Armband_LivoniaArmy
Armband_LivoniaPolice
Armband_NAPA
Armband_NSahrani
Armband_Orange
Armband_Pink
Armband_Pirates
Armband_Red
Armband_Refuge
Armband_Rex
Armband_Rooster
Armband_RSTA
Armband_Sakhal
Armband_Snake
Armband_SSahrani
Armband_TEC
Armband_UEC
Armband_White
Armband_Wolf
Armband_Yellow
Armband_Zagorky
Armband_Zenit
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Armband_Orange- Config class
CfgVehicles- Inherits from
Armband_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\armbend_g.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Armband

