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Duct Tape
A versatile, strong and flexible wide adhesive tape. If it moves and shouldn't, use duct tape.
DuctTape
- Section
- Equipment
- Weight
- 100 g
- Inventory size
- 2×2 4 slots
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Compatibility
Repairs 558 items
142 more
MouthRagRagRaincoatMatched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm, Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 90 | 75 | 50 |
| Minimum | 70 | 55 | 44 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Industrial Farm Town Village | Industrial Village | Industrial Farm Town Village Hunting |
| Tiers | · | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="DuctTape">
<nominal>90</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>70</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="DuctTape">
<nominal>75</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>55</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Village"/>
</type>
<type name="DuctTape">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>44</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Crafting
Craft plastic bottle suppressor partial
Repair partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
DuctTape- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\consumables\DuctTape.p3d- Defined in
Addons/gear_consumables.pbo::config.bin

