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Sewing Kit
A pocket-sized universal sewing kit, comes in handy for patching both clothes and people's wounds.
SewingKit
- Section
- Tools
- Weight
- 210 g
- Inventory size
- 1×2 2 slots
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 12 | 100 | 1 m |
| Heavy attack | 15 | 17 | 100 | 1 m |
| Sprint attack | 15 | 17 | 100 | 2.8 m |
Compatibility
Repairs 525 items
133 more
MouthRagRagRaincoatMatched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village, Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 100 | 75 | 50 |
| Minimum | 80 | 55 | 40 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Town Village | Village | Village Hunting |
| Tiers | · | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="SewingKit">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>80</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SewingKit">
<nominal>75</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>55</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Village"/>
</type>
<type name="SewingKit">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>40</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Crafting
Craft armband
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
SewingKit- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\tools\sewing_kit.p3d- Defined in
Addons/gear_tools.pbo::config.bin

