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Gas Mask Filter
A respirator cartridge. Designed to fit the most common gas masks mounts.
GasMask_Filter
- Section
- Equipment
- Weight
- 270 g
- Inventory size
- 2×2 4 slots
- Durability
- 80
- Spawns on
- Chernarus, Livonia
Characteristics
- Weight when full
- 300 g
- Quantity
- 150 ml
- Protects against
- biological agents, chemical gas, dust when breathing
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia: Medical, Fire station, Underground. Also spawns on or inside other items: Gas Mask, NBC Respirator.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 20 | 30 | 0 |
| Minimum | 15 | 25 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | 20–100% | 20–100% | 20–100% |
| Loot category | Clothes | Clothes | Clothes |
| Places | Medical Fire station | Medical Fire station Underground | Medical Fire station |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="GasMask_Filter">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
</type>
<type name="GasMask_Filter">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
<usage name="Underground"/>
</type>
<type name="GasMask_Filter">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
</type>
Crafting
Fill filter partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
GasMask_Filter- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\DZ\gear\consumables\GasMask_filter.p3d- Defined in
Addons/gear_consumables.pbo::config.bin- Inventory slots
GasMaskFilter

