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NBC Respirator
Full face gas mask with a side mount for filter cartridges. Used to protect from airborne pollutants and contaminated air.
AirborneMask
- Section
- Masks
- Weight
- 700 g
- Inventory size
- 3×4 12 slots
- Worn or carried in
- Face
- Durability
- 100
- Spawns on
- Chernarus, Livonia
Characteristics
- Insulation
- 0.8
- Repaired with
- Protects against
- biological agents, dust when breathing, dust in the eyes
Compared with similar
Masks with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 220 g | 1 | |
| 130 g | 1 | |
| 300 g | 0.9 | |
| 700 g | 0.8 | |
| 1.09 kg | 0.7 | |
| 730 g | 0.6 | |
| 220 g | 0.4 | |
| 340 g | 0.2 | |
| 150 g | 0.15 | |
| 100 g | 0.1 | |
| 100 g | 0.1 |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia: Medical, Fire station, Underground.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 14 | 0 |
| Minimum | 8 | 10 | 0 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Medical Fire station | Medical Fire station Underground | Medical Fire station |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 0% to 35% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="AirborneMask">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
</type>
<type name="AirborneMask">
<nominal>14</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
<usage name="Underground"/>
</type>
<type name="AirborneMask">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
</type>
<type name="AirborneMask">
<damage min="0" max="0.35"/>
<attachments chance="0.2">
<item name="GasMask_Filter"/>
</attachments>
</type>
Config
- Classname
AirborneMask- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\masks\airborne_mask_g.p3d- Defined in
Addons/characters_masks.pbo::config.bin- Inventory slots
Mask

