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Assault Helmet Visor

Face shield with double polycarbonate glass that can be attached to the Assault Helmet.

Classname GorkaHelmetVisor
Section
Equipment
Weight
350 g
Inventory size
3×2 6 slots
Durability
100
Spawns on
Chernarus, Livonia, Sakhal

Compatibility

Attaches to

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 8 8 8
Minimum 3 3 3
Lifetime 4 h 4 h 4 h
Restock 10 min 10 min 10 min
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers Tier 2 Tier 3 Tier 4 · Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="GorkaHelmetVisor">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="GorkaHelmetVisor">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="GorkaHelmetVisor">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <value name="Tier3"/>
</type>

Config

Classname
GorkaHelmetVisor
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\characters\headgear\Maska_glass_g.p3d
Defined in
Addons/gear_crafting.pbo::config.bin
Inventory slots
Glass