Wiki menu
Assault Helmet Visor
Face shield with double polycarbonate glass that can be attached to the Assault Helmet.
Classname
GorkaHelmetVisor
- Section
- Equipment
- Weight
- 350 g
- Inventory size
- 3×2 6 slots
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 8 | 8 | 8 |
| Minimum | 3 | 3 | 3 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 10 min | 10 min | 10 min |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Military | Military | Military |
| Tiers | Tier 2 Tier 3 Tier 4 | · | Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="GorkaHelmetVisor">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
types.xml · Livonia
<type name="GorkaHelmetVisor">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Military"/>
</type>
types.xml · Sakhal
<type name="GorkaHelmetVisor">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Military"/>
<value name="Tier3"/>
</type>
Config
- Classname
GorkaHelmetVisor- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\characters\headgear\Maska_glass_g.p3d- Defined in
Addons/gear_crafting.pbo::config.bin- Inventory slots
Glass

