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Assault Helmet

Bulletproof helmet used by special forces in life threatening situations. Protects both head and face with the attached visor.

Classname GorkaHelmet
Section
Headwear
Weight
1.1 kg
Inventory size
4×4 16 slots
Worn or carried in
Head
Durability
100
Spawns on
Chernarus, Livonia, Sakhal
3 variants

Characteristics

Insulation
0.8
Repaired with

Armor

Against Health Blood Shock
Bullets 75% 100% 50%
Melee 65% 100% 65%
Infected 65% 100% 65%
Explosions 50% 100% 74%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Witch Hat 450 g 1
Witch Hood 250 g 1
Petushok Hat 90 g 0.9
Tanker Helmet 980 g 0.9
Zmiovka 110 g 0.9
Assault Helmet 1.1 kg 0.8
Budenovka 450 g 0.8
Radar Cap 160 g 0.8
Shemagh 300 g 0.8
Beanie 90 g 0.7
Motorbike Helmet 1.21 kg 0.7

Compatibility

Attachment slots

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 3 8 10
Minimum 3 3 7
Lifetime 4 h 4 h 4 h
Restock 10 min 10 min 10 min
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers Tier 2 Tier 3 Tier 4 · Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="GorkaHelmet">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="GorkaHelmet">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="GorkaHelmet">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>7</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <value name="Tier3"/>
</type>

Variants

Assault Helmet GorkaHelmet Chernarus 3Livonia 8Sakhal 10 This page
Assault Helmet GorkaHelmet_Black Assault Helmet GorkaHelmet_Green

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
GorkaHelmet
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\Maska_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear