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Watchtower
Extendable watchtower. Can contain multiple floors to provide height advantage.
Classname
Watchtower
- Section
- Equipment
- Weight
- 100 kg
- Inventory size
- 50×50 2500 slots
- Durability
- 100
- Spawns on
- Not in vanilla loot
Compatibility
Attachment slots
Level 1 Wall 1 Barbedwire 1
Level 1 Wall 1 Barbedwire 2
Level 1 Wall 1 Camonet
Level 1 Wall 2 Barbedwire 1
Level 1 Wall 2 Barbedwire 2
Level 1 Wall 2 Camonet
Level 1 Wall 3 Barbedwire 1
Level 1 Wall 3 Barbedwire 2
Level 1 Wall 3 Camonet
Level 2 Wall 1 Camonet
Level 2 Wall 2 Camonet
Level 2 Wall 3 Camonet
Level 3 Wall 1 Camonet
Level 3 Wall 2 Camonet
Level 3 Wall 3 Camonet
Material L1W1 Metal Sheets
Material L1W1 Nails
Material L1W1 Wooden Planks
Material L1W2 Metal Sheets
Material L1W2 Nails
Material L1W2 Wooden Planks
Material L1W3 Metal Sheets
Material L1W3 Nails
Material L1W3 Wooden Planks
Material L1 Nails
Material L1 Wooden Logs
Material L1 Wooden Planks
Material L2W1 Metal Sheets
Material L2W1 Nails
Material L2W1 Wooden Planks
Material L2W2 Metal Sheets
Material L2W2 Nails
Material L2W2 Wooden Planks
Material L2W3 Metal Sheets
Material L2W3 Nails
Material L2W3 Wooden Planks
Material L2 Nails
Material L2 Wooden Logs
Material L2 Wooden Planks
Material L3W1 Metal Sheets
Material L3W1 Nails
Material L3W1 Wooden Planks
Material L3W2 Metal Sheets
Material L3W2 Nails
Material L3W2 Wooden Planks
Material L3W3 Metal Sheets
Material L3W3 Nails
Material L3W3 Wooden Planks
Material L3 Metal Sheets
Material L3 Nails
Material L3 Wooden Logs
Material L3 Wooden Planks
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 45 days | 45 days | 45 days |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | · | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="Watchtower">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
types.xml · Livonia
<type name="Watchtower">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
types.xml · Sakhal
<type name="Watchtower">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
Watchtower- Config class
CfgVehicles- Inherits from
BaseBuildingBase›Inventory_Base›Static›All- Model
\DZ\gear\camping\watchtower.p3d- Defined in
Addons/gear_camping.pbo::config.bin

