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Camo Net
Standard military-issue camo net. Can be used to conceal your base structures.
CamoNet
- Section
- Equipment
- Weight
- 400 g
- Inventory size
- 7×3 21 slots
- Durability
- 120
- Spawns on
- Chernarus, Livonia, Sakhal
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military. Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 40 | 40 | 23 |
| Minimum | 20 | 20 | 18 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Military | Military | Military |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="CamoNet">
<nominal>40</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Military"/>
</type>
<type name="CamoNet">
<nominal>23</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Military"/>
</type>
Crafting
Break down
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
CamoNet- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\camping\camo_net_p.p3d- Defined in
Addons/gear_camping.pbo::config.bin- Inventory slots
CamoNet, Wall_Camonet, Level_1_Wall_1_Camonet, Level_1_Wall_2_Camonet, Level_1_Wall_3_Camonet, Level_2_Wall_1_Camonet, Level_2_Wall_2_Camonet, Level_2_Wall_3_Camonet, Level_3_Wall_1_Camonet, Level_3_Wall_2_Camonet, Level_3_Wall_3_Camonet

