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EGD-2 Smoke Grenade
Smoke grenade used by eastern forces. Simple, yet effective at providing cover or marking positions.
RDG2SmokeGrenade_Black
- Section
- Explosives
- Weight
- 300 g
- Inventory size
- 1×2 2 slots
- Durability
- 20
- Spawns on
- Chernarus, Livonia, Sakhal
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military, Police.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 10 | 10 |
| Minimum | 5 | 5 | 5 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Explosives | Explosives | Explosives |
| Places | Military Police | Military Police | Military Police |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="RDG2SmokeGrenade_Black">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="explosives"/>
<usage name="Military"/>
<usage name="Police"/>
</type>
Variants
RDG2SmokeGrenade_Black
RDG2SmokeGrenade_White
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
RDG2SmokeGrenade_Black- Config class
CfgVehicles- Inherits from
RDG2SmokeGrenade_ColorBase›Grenade_Base›ExplosivesBase›Inventory_Base›Static›All- Model
\dz\weapons\explosives\smokegrenade_rdg2.p3d- Defined in
Addons/weapons_explosives.pbo::config.bin- Inventory slots
IEDExplosiveA, IEDExplosiveB, VestGrenadeA, VestGrenadeB, VestGrenadeC, VestGrenadeD, tripWireAttachment

