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Stab Vest

A standard vest worn by police. Consists of several layers and is capable of reducing the impact of knife attacks.

Classname PoliceVest
Section
Vests
Weight
3.5 kg
Inventory size
3×4 12 slots
Worn or carried in
Vest
Durability
105
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.6

Armor

Against Health Blood Shock
Bullets 50% 100% 25%
Melee 25% 100% 45%
Infected 25% 100% 45%
Explosions 50% 100% 50%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Vests with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Leather Vest 2.8 kg 25 1
Field Vest 1.9 kg 20 0.5
Tactical Vest 2.4 kg 20 0.75
Assault Vest 220 g 16 0.1
Ballistic Vest 7 kg 16 0.7
Hunter Vest 350 g 16 0.3
Chest Holster 310 g · ·
Chestplate 5 kg · 0.3
Plate Carrier 12 kg · 0.8
Reflective Vest 200 g · 0.2
Stab Vest 3.5 kg · 0.6

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Police.

ChernarusLivoniaSakhal
Nominal 12 15 6
Minimum 9 10 3
Lifetime 2 h 2 h 2 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Police Police Police
Tiers Tier 2 Tier 3 Tier 4 · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="PoliceVest">
    <nominal>12</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>9</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="PoliceVest">
    <nominal>15</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
</type>
types.xml · Sakhal
<type name="PoliceVest">
    <nominal>6</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
</type>

Config

Classname
PoliceVest
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\vests\policeVest_g.p3d
Defined in
Addons/characters_vests.pbo::config.bin
Inventory slots
Vest