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Improvised Explosive
A clever design that combines the desire for destruction with the user's need for safety.
ImprovisedExplosive
- Section
- Explosives
- Weight
- 2 kg
- Inventory size
- 4×3 12 slots
- Durability
- 50
- Spawns on
- Not in vanilla loot
Compatibility
Attachment slots
1 more
1 more
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 5 days | 5 days | 5 days |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Explosives | Explosives | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="ImprovisedExplosive">
<nominal>0</nominal>
<lifetime>432000</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="explosives"/>
</type>
<type name="ImprovisedExplosive">
<nominal>0</nominal>
<lifetime>432000</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Craft improvised explosive partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
ImprovisedExplosive
ImprovisedExplosivePlacing
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
ImprovisedExplosive- Config class
CfgVehicles- Inherits from
ExplosivesBase›Inventory_Base›Static›All- Model
\DZ\weapons\explosives\ImprovisedExplosive.p3d- Defined in
Addons/weapons_explosives.pbo::config.bin

