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Zagorky
Classic flavored wafer.
Zagorky
- Section
- Food
- Weight
- 10 g
- Inventory size
- 1×2 2 slots
- Durability
- 20
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Weight when full
- 110 g
- Quantity
- 100 g
Nutrition
- Energy
- 100
- Water
- 0
- Stomach load
- 0
- Toxicity
- 0
Values from the config for each state of the food.
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Village, Hunting, Office, School. Also spawns on or inside other items: Hip Pack.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 15 | 10 | 6 |
| Minimum | 12 | 5 | 4 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Food | Food | Food |
| Places | Village Hunting Office School Amusement park | Town Village Hunting Office School | Town Village Hunting Office School |
| Tiers | Tier 1 Tier 2 Tier 3 | Tier 1 Tier 2 | Tier 1 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Zagorky">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>12</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Village"/>
<usage name="Hunting"/>
<usage name="Office"/>
<usage name="School"/>
<usage name="Lunapark"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="Zagorky">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<usage name="Office"/>
<usage name="School"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="Zagorky">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<usage name="Office"/>
<usage name="School"/>
<value name="Tier1"/>
</type>
Config
- Classname
Zagorky- Config class
CfgVehicles- Inherits from
Zagorky_ColorBase›Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\Zagorky.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
DirectCookingA, DirectCookingB, DirectCookingC

